Dawnfluke - 3W
Creature - Elemental (Common)
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
0/3
Wispermare - 2W
Creature - Elemental (Common)
Flying
When Wispermare comes into play, destroy target enchantment.
Evoke {W}
1/3
Athersnipe - 5U
Creature - Elemental (Common)
When Athersnipe comes into play, return target non-land permanent to its owner's hand.
Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4
Mulldrifter - 4U
Creature - Elemental (Common)
Flying
When Mulldrifter comes into play, draw two cards.
Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2
Mournwhelk - 6B
Creature - Elemental (Common)
When Mournwhelk comes into play, target player discards two cards.
Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3
Shriekmaw - 4B
Creature - Elemental (Uncommon)
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
3/2
Faultgrinder - 5R
Creature - Elemental (Common)
Trample
When Faultgrinder comes into play, destroy target land.
Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4
Ingot Chewer - 4R
Creature - Elemental (Common)
When Ingot Chewer comes into play, destroy target artifact.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3
Inner-Flame Acolyte - 1RR
Creature - Elemental Shaman (Common)
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2
Glarewielder - 4R
Creature - Elemental Shaman (Uncommon)
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke {1}{R}
3/1
Bramble Horns - 3G
Creature - Elemental (Uncommon)
Flash
When Bramble Horns comes into play, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3
Cloudthresher - 2GGGG
Creature - Elemental (Rare)
Flash
Reach
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G}
7/7