部族比率
■赤 C U R
生物 :7 6 4
スペル:1 1 0
■白 C U R
生物 :2 0 1
スペル:0 0 1
■青 C U R
生物 :2 2 1
スペル:0 0 0
■黒 C U R
生物 :1 1 1
スペル:0 0 0
■緑 C U R
生物 :0 1 2
スペル:0 0 1
■マルチカラーレア
生物 :1
■Load:赤レア
◆Red-Common
Consuming Bonfire - 3RR
Tribal Sorcery - Elemental (Common)
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
Faultgrinder - 5R
Creature - Elemental (Common)
Trample
When Faultgrinder comes into play, destroy target land.
Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4
Flamekin Brawler - R
Creature - Elemental Warrior (Common)
{R}: Flamekin Bladewhirl gets +1/+0 until end of turn.
0/2
Ingot Chewer - 4R
Creature - Elemental (Common)
When Ingot Chewer comes into play, destroy target artifact.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3
Inner-Flame Acolyte - 1RR
Creature - Elemental Shaman (Common)
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2
Smokebraider - 1R
Creature - Elemental Shaman (Common)
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
1/1
Soulbright Flamekin - 1R
Creature - Elemental Shaman (Common)
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
2/1
◆Red-Uncommon
Ceaseless Searblades - 3R
Creature - Elemental Warrior (Uncommon)
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
2/4
Flamekin Bladewhirl - R
Creature - Elemental Warrior (Uncommon)
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
2/1
Flamekin Harbinger - R
Creature - Elemental Shaman (Uncommon)
When Flamekin Harbinger comes into play, you may search your library for an Elemental card and reveal it, then shuffle your library and put that card on top of your library.
1/1
Flamekin Spitfire - 1R
Creature - Elemental Shaman (Uncommon)
{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
1/1
Glarewielder - 4R
Creature - Elemental Shaman (Uncommon)
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke {1}{R}
3/1
Inner-Flame Igniter - 2R
Creature - Elemental Warrior (Uncommon)
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
2/2
Rebellion of the Flamekin - 3R
Tribal Enchantment - Elemental (Uncommon)
Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token into play. If you win, that token gains haste until end of turn.
◆Red-Rare
Ashling the Pilgrim - 1R
Legendary Creature - Elemental Shaman (Rare)
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
1/1
Hostility - 3RRR
Creature - Elemental Incarnation (Rare)
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library instead.
6/6
Nova Hunter - 3R
Creature - Elemental Warrior (Rare)
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, return that card to play.)
10/2
Incandescent Soulstoke - 2R
Creature - Elemental Shaman (Rare)
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
2/2
◆White-Common
Dawnfluke - 3W
Creature - Elemental (Common)
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
0/3
Wispermare - 2W
Creature - Elemental (Common)
Flying
When Wispermare comes into play, destroy target enchantment.
Evoke {W}
1/3
◆White-Rare
Hoofprint of the Stag - 1W
Tribal Enchantment - Elemental (Rare)
Whenever you draw a card, you may put a hoofprint counter on Hoofprint of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprint of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.
Purity - 3WWW
Creature - Elemental Incarnation (Rare)
Flying
If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into your graveyard from anywhere, shuffle it into its owner's library.
6/6
◆Blue-Common
Athersnipe - 5U
Creature - Elemental (Common)
When Athersnipe comes into play, return target non-land permanent to its owner's hand.
Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4
Mulldrifter - 4U
Creature - Elemental (Common)
Flying
When Mulldrifter comes into play, draw two cards.
Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2
◆Blue-Uncommon
Benthicore - 6U
Creature - Elemental (Uncommon)
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn.
5/5
Ethereal Whiskergill - 3U
Creature - Elemental (Uncommon)
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
4/3
◆Blue-Rare
Guile - 3UUU
Creature - Elemental Incarnation (Rare)
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
◆Black-Common
Mournwhelk - 6B
Creature - Elemental (Common)
When Mournwhelk comes into play, target player discards two cards.
Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3
◆Black-Uncommon
Shriekmaw - 4B
Creature - Elemental (Uncommon)
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
3/2
◆Black-Rare
Dread - 3BBB
Creature - Elemental Incarnation (Rare)
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into it's owner's library.
6/6
◆Green-Uncommon
Bramble Horns - 3G
Creature - Elemental (Uncommon)
Flash
When Bramble Horns comes into play, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3
◆Green-Rare
Cloudthresher - 2GGGG
Creature - Elemental (Rare)
Flash
Reach
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G}
7/7
Eyes of the Wisent - 1G
Tribal Enchantment - Elemental (Rare)
Whenever an opponent plays a spell during your turn, you may put a 4/4 green Elemental creature token into play.
Vigor - 3GGG
Creature - Elemental Incarnation (Rare)
Trample
If damage would be dealt to a creature you control other than Vigor, prevent it. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into it's owner's library.
6/6
◆Multicolor-Rare
Horde of Notions - WUBRG
Legendary Creature - Elemental (Rare)
Haste, vigilance, trample
{W}{U}{B}{R}{G}: Return target Elemental creature card from your graveyard to play.
5/5