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Lorwyn部族:エレメンタル(赤+多色)
部族比率
■赤  C U R
生物 :7 6 4
スペル:1 1 0

■白  C U R
生物 :2 0 1
スペル:0 0 1

■青  C U R
生物 :2 2 1
スペル:0 0 0

■黒  C U R
生物 :1 1 1
スペル:0 0 0

■緑  C U R
生物 :0 1 2
スペル:0 0 1

■マルチカラーレア
生物 :1

■Load:赤レア

◆Red-Common
Consuming Bonfire - 3RR
Tribal Sorcery - Elemental (Common)
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

Faultgrinder - 5R
Creature - Elemental (Common)
Trample
When Faultgrinder comes into play, destroy target land.
Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4

Flamekin Brawler - R
Creature - Elemental Warrior (Common)
{R}: Flamekin Bladewhirl gets +1/+0 until end of turn.
0/2

Ingot Chewer - 4R
Creature - Elemental (Common)
When Ingot Chewer comes into play, destroy target artifact.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3

Inner-Flame Acolyte - 1RR
Creature - Elemental Shaman (Common)
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2

Smokebraider - 1R
Creature - Elemental Shaman (Common)
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
1/1

Soulbright Flamekin - 1R
Creature - Elemental Shaman (Common)
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
2/1

◆Red-Uncommon
Ceaseless Searblades - 3R
Creature - Elemental Warrior (Uncommon)
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
2/4

Flamekin Bladewhirl - R
Creature - Elemental Warrior (Uncommon)
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
2/1

Flamekin Harbinger - R
Creature - Elemental Shaman (Uncommon)
When Flamekin Harbinger comes into play, you may search your library for an Elemental card and reveal it, then shuffle your library and put that card on top of your library.
1/1

Flamekin Spitfire - 1R
Creature - Elemental Shaman (Uncommon)
{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
1/1

Glarewielder - 4R
Creature - Elemental Shaman (Uncommon)
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke {1}{R}
3/1

Inner-Flame Igniter - 2R
Creature - Elemental Warrior (Uncommon)
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
2/2

Rebellion of the Flamekin - 3R
Tribal Enchantment - Elemental (Uncommon)
Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token into play. If you win, that token gains haste until end of turn.

◆Red-Rare
Ashling the Pilgrim - 1R
Legendary Creature - Elemental Shaman (Rare)
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
1/1

Hostility - 3RRR
Creature - Elemental Incarnation (Rare)
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library instead.
6/6

Nova Hunter - 3R
Creature - Elemental Warrior (Rare)
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, return that card to play.)
10/2

Incandescent Soulstoke - 2R
Creature - Elemental Shaman (Rare)
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
2/2

◆White-Common
Dawnfluke - 3W
Creature - Elemental (Common)
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
0/3

Wispermare - 2W
Creature - Elemental (Common)
Flying
When Wispermare comes into play, destroy target enchantment.
Evoke {W}
1/3

◆White-Rare
Hoofprint of the Stag - 1W
Tribal Enchantment - Elemental (Rare)
Whenever you draw a card, you may put a hoofprint counter on Hoofprint of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprint of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.

Purity - 3WWW
Creature - Elemental Incarnation (Rare)
Flying
If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into your graveyard from anywhere, shuffle it into its owner's library.
6/6

◆Blue-Common
Athersnipe - 5U
Creature - Elemental (Common)
When Athersnipe comes into play, return target non-land permanent to its owner's hand.
Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4

Mulldrifter - 4U
Creature - Elemental (Common)
Flying
When Mulldrifter comes into play, draw two cards.
Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2

◆Blue-Uncommon
Benthicore - 6U
Creature - Elemental (Uncommon)
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn.
5/5

Ethereal Whiskergill - 3U
Creature - Elemental (Uncommon)
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
4/3

◆Blue-Rare
Guile - 3UUU
Creature - Elemental Incarnation (Rare)
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6

◆Black-Common
Mournwhelk - 6B
Creature - Elemental (Common)
When Mournwhelk comes into play, target player discards two cards.
Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3

◆Black-Uncommon
Shriekmaw - 4B
Creature - Elemental (Uncommon)
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
3/2

◆Black-Rare
Dread - 3BBB
Creature - Elemental Incarnation (Rare)
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into it's owner's library.
6/6

◆Green-Uncommon
Bramble Horns - 3G
Creature - Elemental (Uncommon)
Flash
When Bramble Horns comes into play, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3

◆Green-Rare
Cloudthresher - 2GGGG
Creature - Elemental (Rare)
Flash
Reach
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G}
7/7

Eyes of the Wisent - 1G
Tribal Enchantment - Elemental (Rare)
Whenever an opponent plays a spell during your turn, you may put a 4/4 green Elemental creature token into play.

Vigor - 3GGG
Creature - Elemental Incarnation (Rare)
Trample
If damage would be dealt to a creature you control other than Vigor, prevent it. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into it's owner's library.
6/6

◆Multicolor-Rare
Horde of Notions - WUBRG
Legendary Creature - Elemental (Rare)
Haste, vigilance, trample
{W}{U}{B}{R}{G}: Return target Elemental creature card from your graveyard to play.
5/5
| mtg | 14:32 | comments(1) | - |
Lorwyn部族:ツリーフォーク(緑白黒)
部族比率
■緑  C U R
生物 :4 3 2
スペル:2 0 0

■黒  C U R
生物 :1 1 0
スペル:0 0 0

■白  C U R
生物 :0 1 0
スペル:0 0 0

■マルチカラーレア
生物 :1

■Load:緑レア

◆Green-Common
Battlewand Oak - 2G
Creature - Treefolk Warrior (Common)
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
1/3

Bogstrider Ash - 3G
Creature - Treefolk Shaman (Common)
Swampwalk
Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life.
2/4

Cloudcrown Oak - 2GG
Creature - Treefolk Warrior (Common)
Reach
3/4

Lignify - 1G
Tribal Enchantment - Treefolk Aura (Common)
Enchant creature
Enchanted creature loses all abilities and becomes a 0/4 Treefolk.

Oakgnarl Warrior - 5GG
Creature - Treefolk Warrior (Common)
Vigilance, trample
5/7

Rootgrapple - 4G
Tribal Instant - Treefolk (Common)
Destroy target noncreature permanent. If you control a Treefolk, draw a card.

◆Green-Uncommon
Guardian of Cloverdale - 5GG
Creature - Treefolk Shaman (Uncommon)
When Guardian of Cloverdale comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
{G}, Sacrifice a Kithkin: You gain 1 Life.
4/5

Seedguide Ash - 4G
Creature - Treefolk Druid (Uncommon)
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three forest cards and put them into play tapped. If you do, shuffle your library.
4/4

Treefolk Harbinger - G
Creature - Treefolk Shaman (Uncommon)
When Treefolk Harbinger comes into play, search your library for a Treefolk or Forest card and reveal it, then shuffle your library and put it on top of your library.
0/3

◆Green-Rare
Dauntless Dourbark - 3G
Creature - Treefolk Warrior (Rare)
Dauntless Dourbark's Power and toughness are each equal to the number of forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
*/*

Timber Protector - 4G
Creature - Treefolk Warrior (Rare)
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
4/6

◆Black-Common
Black Poplar Shaman - 2B
Creature - Treefolk Shaman (Common)
{2}{B}: Regenerate target Treefolk.
1/3

◆Black-Uncommon
Thorntooth Witch - 5B
Creature - Treefolk Shaman (Uncommon)
Whenever you play a Treefolk spell, you may have target creature get +3/+3 until end of turn.
3/4

◆White-Uncommon
Sentry Oak - 4W
Creature - Treefolk Warrior (Uncommon)
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn.
3/5

◆Multicolor-Rare
Doran, the Siege Tower - BGW
Legendary Creature - Treefolk Shaman (Rare)
Each creature assigns combat damage equal to its toughness rather than its power.
0/5
| mtg | 14:26 | comments(0) | - |
Lorwyn部族:巨人(赤白)
部族比率
■赤  C U R
生物 :3 4 2
スペル:1 2 0

■白  C U R
生物 :2 1 1
スペル:0 0 1

■マルチカラーレア
生物 :1

■Load:赤レア

◆Red-Common
Axegrinder Giant - 4RR
Creature - Giant Warrior (Common)
6/4

Blind-Spot Giant - 2R
Creature - Giant Warrior (Common)
Blind-Spot Giant can't attack or block unless you control another Giant.
4/3

Giant's Ire - 3R
Tribal Sorcery - Giant (Common)
Giant's Ire deals 4 damage to target player.
If you control a Giant, draw a card.

Lowland Oaf - 3R
Creature - Giant Warrior (Common)
{T}: Target Goblin you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn.
3/3

◆Red-Uncommon
Crush Underfoot - 1R
Tribal Instant - Giant (Uncommon)
Choose a Giant creature you control. It deals damage equal to its power to target creature.

Giant Harbinger - 4R
Creature - Giant Warrior (Uncommon)
When Giant Harbinger comes into play, search your library for a Giant card and reveal it, then shuffle your library and put it on top of your library.
4/3

Crush Underfoot - 1R
Tribal Instant - Giant (Uncommon)
Choose a Giant creature you control. It deals damage equal to its power to target creature.

Giant Harbinger - 4R
Creature - Giant Warrior (Uncommon)
When Giant Harbinger comes into play, search your library for a Giant card and reveal it, then shuffle your library and put it on top of your library.
4/3

Hearthcage Giant - 6RR
Creature - Giant Warrior (Uncommon)
When Heartcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target creature gets +3/+1 until end of turn.
5/5

Thundercloud Shaman - 3RR
Creature - Giant Shaman (Uncommon)
When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.
4/4

◆Red-Rare
Hamletback Goliath - 6R
Creature - Giant Warrior (Rare)
Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
6/6

Sunrise Sovereign - 5R
Creature - Giant Warrior (Rare)
Other Giant creatures you control get +2/+2 and have trample.
5/5

◆White-Common
Hillcomber Giant - 2WW
Creature - Giant Scout (Common)
Mountainwalk
3/3

Lairwatch Giant - 5W
Creature - Giant Warrior (Common)
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
5/3

◆White-Uncommon
Cloudgoat Ranger - 3WW
Creature - Giant Warrior (Uncommon)
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3/3

◆White-Rare
Arbiter of Knollridge - 6W
Creature - Giant Wizard (Rare)
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes equal to the highest life total among players.
5/5

Favor of the Mighty - 1W
Tribal Enchantment - Giant (Rare)
Each creature with the highest converted mana cost among creatures has protection from all colors.

◆Multicolor-Rare
Brion Stoutarm - 2RW
Legendary Creature - Giant Warrior (Rare)
Lifelink
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
4/4
| mtg | 14:24 | comments(0) | - |
Lorwyn部族:ゴブリン(黒赤)
部族比率
■黒  C U R
生物 :8 2 3
スペル:1 1 0

■赤  C U R
生物 :6 3 0
スペル:1 0 0

■マルチカラーレア
生物 :1

■Load:黒レア

◆Black-Common
Bog Hoodlums - 5B
Creature - Goblin Warrior (Common)
Bog Hoodlums can't block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums.
4/1

Boggart Birth Rite - B
Tribal Sorcery - Goblin (Common)
Return target Goblin card from your graveyard to your hand.

Boggart Loggers - 2B
Creature - Goblin Rogue (Common)
Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
2/1

Exiled Boggart - 1B
Creature - Goblin Rogue (Common)
When Exiled Boggart is put into a graveyard from play, discard a card.
2/2

Facevaulter - B
Creature - Goblin Warrior (Common)
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
1/1

Nath's Buffoon - 1B
Creature - Goblin Rogue (Common)
Protection from Elves
1/1

Quill-Slinger Boggart - 3B
Creature - Goblin Warrior (Common)
Whenever a player plays a Kithkin spell, you may have target player lose 1 life.
3/2

Spiderwig Boggart - 2B
Creature - Goblin Shaman (Common)
When Spiderwig Boggart comes into play, target creature gains fear until end of turn.
2/2

Warren Pilferers - 4B
Creature - Goblin Rogue (Common)
When Warren Pilferers come into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
3/3

◆Black-Uncommon
Boggart Harbinger - 2B
Creature - Goblin Shaman (Uncommon)
When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
2/1

Fodder Launch - 3B
Tribal Sorcery - Goblin (Uncommon)
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.


Squeaking Pie Sneak - 1B
Creature - Goblin Rogue (Uncommon)
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
Fear
2/2

◆Black-Rare
Boggart Mob - 3B
Creature - Goblin Warrior (Rare)
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
Whenever a Goblin you control deals combat damage to a player, put a 1/1 black Goblin Warrior creature token into play.
5/5

Knucklebone Witch - B
Creature - Goblin Shaman (Rare)
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.
Each bone honors its owner's best pranks.
1/1

Mad Auntie - 2B
Creature - Goblin Shaman (Rare)
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
2/2

◆Red-Common
Adder-Staff Boggart - 1R
Creature - Goblin Warrior (Common)
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart.
2/1

Boggart Forager - R
Creature - Goblin Rogue (Common)
{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
1/1

Boggart Sprite-Chaser - 1R
Creature - Goblin Warrior (Common)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
1/2

Caterwauling Boggart - 3R
Creature - Goblin Shaman (Common)
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
2/2

Mudbutton Torchrunner - 2R
Creature - Goblin Warrior (Common)
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.
1/1

Stinkdrinker Daredevil - 2R
Creature - Goblin Rogue (Common)
Giant spells you play cost {2} less to play.
1/3

Tarfire - R
Tribal Instant - Goblin (Common)
Tarfire deals 2 damage to target creature or player.

◆Red-Uncommon
Boggart Shenanigans - 2R
Tribal Enchantment - Goblin (Uncommon)
Whenever a Goblin card is put into your graveyard, Boggart Shenanigans deals 1 damage to target player.

Goatnapper - 2R
Creature - Goblin Rogue (Uncommon)
When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
2/2

Tarpitcher - 3R
Creature - Goblin Shaman (Uncommon)
{T}: Tarpitcher deals 2 damage to target creature or player.
2/2

◆Multicolor-Rare
Wort, Boggart Auntie - 2BR
Legendary Creature - Goblin Shaman (Rare)
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
3/3
| mtg | 14:22 | comments(0) | - |
Lorwyn部族:エルフ(緑黒)
部族比率
■緑  C U R
生物 :9 4 3
スペル:0 1 0

■黒  C U R
生物 :2 2 0
スペル:1 1 0

■マルチカラーレア
生物 :1

■Load:アンコ

◆Green-Common
Elvish Branchbender - 2G
Creature - Elf Druid (Common)
{T}: Until end of turn, target forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
2/2

Elvish Eulogist - G
Creature - Elf Shaman (Common)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
1/1

Elvish Handservant - G
Creature - Elf Warrior (Common)
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
1/1

Gilt-Leaf Ambush - 2G
Tribal Instant - Elf (Common)
Put two 1/1 Green Elf Warrior token creatures into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn.

Gilt-Leaf Seer - 2G
Creature - Elf Shaman (Common)
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
2/2

Leaf Gilder - 1G
Creature - Elf Druid (Common)
{T}: Add {G} to you mana pool.
2/1

Lys Alana Huntmaster - 2GG
Creature - Elf Warrior (Common)
Whenever you play an Elf spell you may put a 1/1 green Elf Warrior creature token into play.
3/3

Nath's Elite - 4G
Creature - Elf Warrior (Common)
All creatures able to block Nath's Elite must do so.
When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite.
4/2

Warren Scourge Elf - 1G
Creature - Elf Warrior (Common)
Protection from Goblins
1/1

◆Green-Uncommon
Elvish Harbinger - 2G
Creature - Elf Druid (Uncommon)
When Elvish Harbinger comes into play, you may search for an Elf card, reveal it, shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
1/2

Elvish Promenade - 3G
Tribal Sorcery - Elf (Uncommon)
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.

Imperious Perfect - 2G
Creature - Elf Warrior (Uncommon)
Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token into play.
2/2

Jagged Scar Archers - 1GG
Creature - Elf Archer (Uncommon)
Jagged Scar Archers' power and toughness are each equal to the number of Elves you control.
{T}: Jagged Scar Archers deals damage equal to its power to target flying creature.
*/*

Wren's Run Vanquisher - 1G
Creature - Elf Warrior (Uncommon)
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
3/3

◆Green-Rare
Immaculate Magistrate - 3G
Creature - Elf Shaman (Rare)
{T}:Put a +1/+1 counter on target creature for each Elf you control.
2/2

Masked Admirers - 2GG
Creature - Elf Shaman (Rare)
When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
3/2

Wren's Run Packmaster - 3G
Creature - Elf Warrior (Rare)
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
{2}{G}: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch (When it deals damage to a creature, destroy that creature.)
5/5

◆Black-Common
Eyeblight's Ending - 2B
Tribal Instant - Elf (Common)
Destroy target non-Elf creature.

Moonglove Winnower - 3B
Creature - Elf Rogue (Common)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
2/3

Scarred Vinebreeder - 1B
Creature - Elf Shaman (Common)
{2}{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.
1/1

◆Black-Uncommon
Hunter of Eyeblights - 3BB
Creature - Elf Assassin (Uncommon)
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
3/3

Lys Alana Scarblade - 2B
Creature - Elf Assassin (Uncommon)
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
1/1

Prowess of the Fair - 1B
Tribal Enchantment - Elf (Uncommon)
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.

◆Multicolor-Rare
Nath of the Gilt-Leaf - 3BG
Legendary Creature - Elf Warrior (Rare)
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.
4/4
| mtg | 14:18 | comments(0) | - |
Lorwyn部族:フェアリー(青黒)
部族比率
■青  C U R
生物 :4 2 3
スペル:1 0 0

■黒  C U R
生物 :3 2 1
スペル:1 1 0

■マルチカラーレア
生物 :1

■Load:青レア

◆Blue-Common
Faerie Trickery - 1UU
Tribal Instant - Faerie (Common)
Counter target non-Faerie spell. If it was countered this way, remove it from the game instead of putting it in its owner's graveyard.

Pestermite - 2U
Creature - Faerie Rogue (Common)
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.
2/1

Ringskipper - 1U
Creature - Faerie Wizard (Common)
Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand.
1/1

Sentinels of Glen Elendra - 3U
Creature - Faerie Soldier (Common)
Flash, flying
2/3

Spellstutter Sprite - 1U
Creature - Faerie Wizard (Common)
Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
1/1

◆Blue-Uncommon
Faerie Harbinger - 3U
Creature - Faerie Wizard (Uncommon)
Flash
Flying
When Faerie Harbinger comes into play, search your library for a Faerie card and reveal it, then shuffle your library and put it on top of your library.
2/2

Glen Elendra Pranksters - 3U
Creature - Faerie Wizard (Uncommon)
Flying
Whenever you play a spell during an opponent's turn, you may return target creature you control to its owners hand.
1/3

◆Blue-Rare
Mistblind Clique - 3U
Creature - Faerie Wizard (Rare)
Flash, flying
Champion a Faerie
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4/4

Scion of Oona - 2U
Creature - Faerie Soldier (Rare)
Flash, flying
Other Faerie creatures you control get +1/+1 and have shroud.
1/1

Sower of Temptation - 2UU
Creature - Faerie Wizard (Rare)
Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.
2/2

◆Black-Common
Dreamspoiler Witches - 3B
Creature - Faerie Wizard (Common)
Flying
Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2/2

Nightshade Stinger - B
Creature - Faerie Rogue (Common)
Flying
Nightshade Stinger can't block.
1/1

Peppersmoke - B
Tribal Instant - Faerie (Common)
Target creature gets -1/-1 until end of turn.
If you control a Faerie, draw a card.

Thieving Sprite - 2B
Creature - Faerie Rogue (Common)
Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. Choose one of those cards. That player discards that card.
1/1

◆Black-Uncommon
Faerie Tauntings - 2B
Enchantment (Uncommon)
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.


Marsh Flitter - 3B
Creature - Faerie Rogue (Uncommon)
Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
1/1

Nectar Faerie - 1B
Creature - Faerie Wizard (Uncommon)
Flying
{T}: Target Faerie or Elf gains lifelink until end of turn.
1/1

◆Black-Rare
Oona's Prowler - 1B
Creature - Faerie Rogue (Rare)
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.
3/1

◆Multicolor-Rare
Wydwen, the Biting Gale - 2UB
Legendary Creature - Faerie Wizard (Rare)
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
3/3
| mtg | 14:18 | comments(1) | - |
Lorwyn部族:マーフォーク(青白)
部族比率
◆青  C U R
生物 :7 5 2
スペル:1 1 0

◆白  C U R
生物 :2 2 0
スペル:0 1 0

◆マルチカラーレア
生物 :1

■Load:青アンコ

◆Blue-Common
Aquitect's Will - U
Tribal Sorcery - Merfolk (Common)
Put a flood counter on target land. That land is an island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Deeptread Merrow - 1U
Creature - Merfolk Rogue (Common)
{U}: Deeptread Merrow gains islandwalk until end of turn.
2/1

Inkfathom Divers - 3UU
Creature - Merfolk Soldier (Common)
Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.
3/3

Paperfin Rascal - 2U
Creature - Merfolk Rogue (Common)
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal.
2/1

Silvergill Douser - 1U
Creature - Merfolk Wizard (Common)
{T}: Target creature gets -X/-0 until end of turn, where X is number of Merfolk you control.
1/1

Stonybrook Angler - 1U
Creature - Merfolk Wizard (Common)
{1}{U}, {T}: You may tap or untap target creature.
1/2

Streambed Aquitects - 1UU
Creature - Merfolk Scout (Common)
{T}: Target Merfolk creature gets +1/+1 and gains Islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
2/3

Tideshaper Mystic - U
Creature - Merfolk Wizard (Common)
{T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn.
1/1

◆Blue-Uncommon
Drowner of Secrets - 2U
Creature - Merfolk Wizard (Uncommon)
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
1/3

Fallowsage - 3U
Creature - Merfolk Wizard (Uncommon)
Whenever Fallowsage becomes tapped, you may draw a card.
2/2

Merrow Commerce - 1U
Tribal Enchantment - Merfolk (Uncommon)
At the end of your turn, untap all Merfolk you control.

Merrow Harbinger - 3U
Creature - Merfolk Wizard (Uncommon)
Islandwalk
When Merrow Harbinger comes into play, search your library for a Merfolk card, reveal that card, then shuffle your library and put that card on top of your library.
2/3

Merrow Reejerey - 2U
Creature - Merfolk Soldier (Uncommon)
Other Merfolk creatures you control get +1/+1.
Whenever you play a merfolk spell, you may tap or untap target permanent.
2/2

Silvergill Adept - 1U
Creature - Merfolk Wizard (Uncommon)
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept comes into play, draw a card.

◆Blue-Rare
Surgespanner - 3U
Creature - Merfolk Wizard (Rare)
When Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
2/2

Wanderwine Prophets - 4UU
Creature - Merfolk Wizard (Rare)
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4

◆White-Common
Judge of Currents - 1W
Creature - Merfolk Wizard (Common)
Whenever a Merfolk you control becomes tapped you may gain 1 life.
1/1

Wellgabber Apothecary - 4W
Creature - Merfolk Cleric (Common)
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
2/3

◆White-Uncommon
Harpoon Sniper - 2W
Creature - Merfolk Archer (Uncommon)
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
2/2

Summon the School - 3W
Tribal Sorcery - Merfolk (Uncommon)
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Veteran of the Depths - 3W
Creature - Merfolk Soldier (Uncommon)
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
2/2

◆Multicolor-Rare
Sygg, River Guide - WU
Legendary Creature - Merfolk Wizard (Rare)
Islandwalk
{1}{W}: Target Merfolk gains protection from the color of your choice until end of turn.
2/2
| mtg | 13:13 | comments(0) | - |
Lorwyn部族:キスキン(白緑)
部族比率
■白  C U R
生物 :8 5 3
スペル:2 0 1

■緑  C U R
生物 :1 1 0
スペル:0 0 0

■マルチカラーレア
生物 :1

■Load:白アンコ

◆White-Common
Cenn's Heir - 1W
Creature - Kithkin Soldier (Common)
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Goldmeadow Dodger - W
Creature - Kithkin Rogue (Common)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
1/1

Goldmeadow Harrier - W
Creature - Kithkin Soldier (Common)
{W}, {T}: Tap target creature.
1/1

Kinsbaile Balloonist - 3W
Creature - Kithkin Soldier (Common)
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
2/2

Kinsbaile Skirmisher - 1W
Creature - Kithkin Soldier (Common)
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.
2/2

Kithkin Greatheart - 1W
Creature - Kithkin Soldier (Common)
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
2/1

Kithkin Healer - 2W
Creature - Kithkin Cleric (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
2/2

Plover Knights - 3WW
Creature - Kithkin Knight (Common)
Flying
First strike
3/3

Springjack Knight - 2W
Creature - Kithkin Knight (Common)
Whenever Springjack Knight Attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
2/1

Surge of Thoughtweft - 1W
Tribal Instant - Kithkin (Common)
Creatures you control get +1/+1 until end of turn.
If you control a Kithkin, draw a card.

◆White-Uncommon
Burrenton Forge-Tender - W
Creature - Kithkin Wizard (Uncommon)
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
1/1

Goldmeadow Stalwart - W
Creature - Kithkin Soldier (Uncommon)
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
2/2

Kithkin Harbinger - 2W
Creature - Kithkin Wizard (Uncommon)
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
1/3

Knight of Meadowgrain - WW
Creature - Kithkin Knight (Uncommon)
First strike
Lifelink
2/2

Wizened Cenn - WW
Creature - Kithkin Cleric (Uncommon)
Other Kithkin creatures you control get +1/+1.
2/2

◆White-Rare
Brigid, Hero of Kinsbaile - 2WW
Legendary Creature - Kithkin Warrior (Rare)
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature.
2/3

Galepowder Mage - 3W
Creature - Kithkin Wizard (Rare)
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.
3/3

Militia's Pride - 1W
Tribal Enchantment - Kithkin (Rare)
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.

Thoughtweft Trio - 2WW
Creature - Kithkin Soldier (Rare)
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.
5/5

◆Green-Common
Kithkin Daggerdare - 1G
Creature - Kithkin Soldier (Common)
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
1/1

◆Green-Uncommon
Kithkin Mourncaller - 2G
Creature - Kithkin Scout (Uncommon)
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.
2/2

◆Multicolor-Rare
Gaddock Teeg - GW
Legendary Creature - Kithkin Advisor (Rare)
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with {X} in their mana costs can't be played.
2/2
| mtg | 13:01 | comments(1) | - |
Lorwyn:プレインズウォーカー対策
Oblivion Ring - 2W
Enchantment (Common)
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.

Fodder Launch - 3B
Tribal Sorcery - Goblin (Uncommon)
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Lash Out - 1R
Instant (Common)
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Tarfire - R
Tribal Instant - Goblin (Common)
Tarfire deals 2 damage to target creature or player.

Giant's Ire - 3R
Tribal Sorcery - Giant (Common)
Giant's Ire deals 4 damage to target player.
If you control a Giant, draw a card.

Rootgrapple - 4G
Tribal Instant - Treefolk (Common)
Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Moonglove Extract - 3
Artifact (Common)
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.

☆以下はレア
Incendiary Command - 3RR
Sorcery (Rare)
Choose two- Incendiary command deals 4 damage to target player; or Incendiary command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all cards in his or her hand, then draws that many cards.


Nettlevine Blight - 4BB
Enchantment - Aura (Rare)
Enchant creature or land
Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

※今までの文脈で言えば「パーマネント対策」+「プレイヤーにダメージの入るカード」です。
| mtg | 10:29 | comments(1) | - |
ローウィン(Lorwyn)解析:まとめリンク
ローウィン(Lorwyn)解析雑記まとめ

◆いちおう、limitedはエンドマーク。次はLorwynブロック構築をやります。
ローウィンlimited主観的なまとめ

◆突発おまけコーナー
これが種族シグナルだっ!!!

◆ローウィン(Lorwyn)ブードラの部族ピックを考えてみよう
第1回:ゴブリン(黒赤)
第2回:フェアリー(青黒)
第3回:マーフォーク(青白)
第4回:キスキン(白緑)+おまけで(白赤)
第5回:エルフ+ツリーフォーク


◆どこよりも早いローウィン(Lorwyn) limited解析:第12回まで
※ローウィンのプレリリースよりも前に解析記事を書いてしまおうという試み。
第1回:changeling生物は超重要
第2回:コモン・アンコモン解析:白
第3回:コモン・アンコモン解析:青
第4回:コモン・アンコモン解析:黒
第5回:コモン・アンコモン解析:赤
第6回:コモン・アンコモン解析:緑
第7回:コモン・アンコモン解析:アーティファクト・土地

第8回:コンバットトリック紹介
第9回:コンバットトリックまとめ

第10回:コンボ紹介
第11回:Harbinger活用術

第12回:プレリ敗けとシールド環境雑感

◆ローウィン 機能別カード一覧(英語のみ)
飛行と畏怖
除去と擬似除去
エンチャント対策
アーティファクト対策
プレインズウォーカー対策

◆Lorwyn部族別リスト
キスキン(白緑)
マーフォーク(青白)
フェアリー(青黒)
エルフ(緑黒)
ゴブリン(黒赤)
巨人(赤白)
ツリーフォーク(緑白黒)
エレメンタル(赤+多色)
changeling(多相)

種族のLoad
Evoke(想起)
Planeswalker

解析を増やしたらここのリンクも増やしますね。
つか、どんだけ書いてんだよ。

とも思いましたが、実際の記事の半分はカードテキストなので僕が書いた分量は少ないですね。機能別リストはほぼ自分用です。外出先でもみれて便利。

「リストのコレ欠けてない?」
とか
「その解析で書いてるカードの効果間違ってるぜ?」
とか他の要望などなどあったらコメントよろ。
| mtg | 20:12 | comments(0) | - |
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